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Book list
From Gamedev.org wiki
Programming
- C++ for Game Programmers, Charles River Media
- Data Structures for Game Programmers, Ron Penton for Prima Press
- C++ Program Design by Cohoon & Davidson
- The art of C++ by Schildt
- Advanced C++ Programming Styles and Idioms by Coplien
- Tricks of the 3D Game Programming Gurus
- Making a Game Demo - From concept to demo gold (http://www.ka3d.com)
- C++ Demystified by Jeff Kent
- Python Programming for the absolute beginner (http://www.amazon.com/Python-Programming-Absolute-Beginner-Second/dp/1598631128/ref=sr_11_1/002-9106864-4052053?ie=UTF8)
- The Game Programming Gems series.
- Killer Game Programming in Java by Andrew Davison
Graphics/Art
- Mathematics for 3D Game Programmers
- The OpenGL Red and Blue books
- OpenGL Game Programming by Hawkins & Astle
- 3D Game Engine Architecture by Eberly
Shaders
- The OpenGL ARB Orange Book
- ShaderX series
AI
- AI for Game Programmers, O'Reilly
- AI Game Programming Wisdom by Rabin
Physics
- Physics for Game Programmers, O'Reilly
- Essential Mathematics for Games & Interactive Applications by Van Verth & Bishop
External links
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